Yet another blog about WPF, Surface, SL, MVVM, NUI.... - Tag - apiIn this blog we talk about WPF, Natural User Interface(NUI), Microsoft Surface, WIndows 7, Multitouch, Touchless, JavaFX, MVVM, patterns, tips, tricks .... and a lot of other things !2024-02-26T15:40:43+01:00Jonathan ANTOINEurn:md5:627146f22bec1346990949372a159bfaDotclearHow to create an hand writing to text control (ink recognizer)urn:md5:f9aea256e97acb32c48044cd92d26be42010-10-25T00:01:00+02:002011-03-24T21:57:03+01:00JonathanANTOINE@falsemail.comMultiTouchapicontrolscustomdemohow tohow-tomanipulationmathmultitouchNatural User InterfacesampleTemplatetesttestingteststipstrickWindows Presentation FoundationWPFXAML<p>When building a (multi)touch application you may need one nice feature : translate hand-written text to real words. This open a whole new world full of possibilities like starting some actions when keywords are recognized or simply allow the users to write some text for later use. <br /><br /><strong>In this post we'll see all the step to create an hand writing to text control and how to tune it.</strong></p> <p>Specifications
The HandWritingToText controls translate the text written with it's hand by the user into "computer text". The final purpose is to triggers some actions when a specific keyword is recognized and it'll so be able to recognize only one word at a time and not a whole text.
The recognized text will be published via an event and... <a href="http://blog.lexique-du-net.com/index.php?post/2010/09/19/How-to-create-an-hand-writing-to-text-control-%28ink-recognizer%29"><em>Read</em> How to create an hand writing to text control (ink recognizer)</a></p>http://blog.lexique-du-net.com/index.php?post/2010/09/19/How-to-create-an-hand-writing-to-text-control-%28ink-recognizer%29#comment-formhttp://feeds.feedburner.com/JonathanAntoine/comments/55Tips: increase performances when using D3DImage in WPFurn:md5:69657747ffdff791f74f6e9d149aa55e2009-09-17T11:20:00+02:002010-02-18T20:41:43+01:00JonathanANTOINE@falsemail.comWPF3DapiD3DImageWPF <p>Hello,
Often when you read articles explaining how to use a D3DImage in your WPF application you use code which directly handle the CompositorTarget.Rendering event by updating the 3D world... This can lead to performance problems.
For example in my application, WPF refresh the display with a FPS of 160 : the handler which recreate the 3D image... <a href="http://blog.lexique-du-net.com/index.php?post/2009/09/17/Tips-increase-performance-when-using-D3DImage-in-WPF"><em>Read</em> Tips: increase performances when using D3DImage in WPF</a></p>http://blog.lexique-du-net.com/index.php?post/2009/09/17/Tips-increase-performance-when-using-D3DImage-in-WPF#comment-formhttp://feeds.feedburner.com/JonathanAntoine/comments/27Create your VideoPlayer with JavaFX, part two.urn:md5:02c8323ec5508474f880af58ddec889a2008-12-14T13:13:00+01:002009-04-01T23:59:37+02:00JonathanANTOINE@falsemail.comJavaFXapiJavaFXJavaFX scriptmediaPlayermediaViewMouseButton.PRIMARYMouseEventonMouseEnteredonMouseExitedsuntweenvideo <p>Let's continue pur story about creating our own media player
What will we do in our second part ? :
Display the meta-information of our video.
Create animation and triggers to show it in a non-disturbing way.
Add some triggers to our video : play/pause on click.
Double-clic to resume the video
Enjoy ourselves!
Display the meta-informations... <a href="http://blog.lexique-du-net.com/index.php?post/2008/12/14/Create-your-VideoPlayer-with-JavaFX-part-two"><em>Read</em> Create your VideoPlayer with JavaFX, part two.</a></p>http://blog.lexique-du-net.com/index.php?post/2008/12/14/Create-your-VideoPlayer-with-JavaFX-part-two#comment-formhttp://feeds.feedburner.com/JonathanAntoine/comments/7