Yet another blog about WPF, Surface, SL, MVVM, NUI.... - Tag - diffuseIn this blog we talk about WPF, Natural User Interface(NUI), Microsoft Surface, WIndows 7, Multitouch, Touchless, JavaFX, MVVM, patterns, tips, tricks .... and a lot of other things !2024-02-26T15:40:43+01:00Jonathan ANTOINEurn:md5:627146f22bec1346990949372a159bfaDotclearAmbient, diffuse, emissive and specular colors : some examplesurn:md5:1927702ab98d36dad5a9e029d62ba9e22009-07-24T12:00:00+02:002009-07-27T13:43:31+02:00JonathanANTOINE@falsemail.com3D (Mogre)3DambientdefinitiondefinitionsdiffuseemissiveexamplematerialMogrespecular <p>Introduction
When you defines a material in Ogre or in 3D engines in general, you can play with at least four differents parameters : Ambient color, diffuse color, emissive color and specular color.
In this post I will give you the definitions and show you some example for those who - like me - requires some visual example to understand... <a href="http://blog.lexique-du-net.com/index.php?post/2009/07/24/AmbientDiffuseEmissive-and-specular-colorSome-examples"><em>Read</em> Ambient, diffuse, emissive and specular colors : some examples</a></p>http://blog.lexique-du-net.com/index.php?post/2009/07/24/AmbientDiffuseEmissive-and-specular-colorSome-examples#comment-formhttp://feeds.feedburner.com/JonathanAntoine/comments/26