Yet another blog about WPF, Surface, SL, MVVM, NUI....

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Tag - animation

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Amazing WPF Controls / JetPack Theme updated !

13 June 2011

Hello,

I have updated my previously introduced control library on codeplex. I received a lot of comments because the jetPack theme was not working fine bacause of some animation.

It is now fixed and I want to thank everyone for the feedback !__

Here are the list of the available updates:

  • JetPack Theme is now building and working fine at design time and runtime,
  • The brushes are now freezed for better performance,
  • The showcase code is easier to read and refactored,



For those wondering how I solved the issues here is the explanation. Instead of providing directly the value to the DiscreteObjectKeyFrame which seems to mislead it in the conversion to the correct type, I provide the aimed object.

<!--This code-->
<DiscreteObjectKeyFrame KeyTime="0" Value="*" />
 
<!--Is replaced by this one :--> 
<DiscreteObjectKeyFrame KeyTime="0">
   <DiscreteObjectKeyFrame.Value>
      <GridLength>*</GridLength>
   </DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>



If you find another issue, mail me ! My email adress is on this page or you can contact me through twitter...

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How to create an animated expander

21 September 2010

The expander control can be used in a lot of situations but the one proposed by default is quite "rigid".

In this post we will discover how to animate it quite simply just via XAML !

The WPF engine lets us redefine the template of the controls and we'll just do that.

The goal aimed

What we aim is to get the same functionnality as the original expander.
This is not as simple as we tought and I've seen a lot of expander loosing some of their behaviors when they became "animated" : original value of IsExpanded ignored, ExpandDirection ignored, etc...

Getting the necessary files

The files needed are :

  1. the original control template of the Expander
  2. the expander's button style which are linked to it


To get them, I used Expression Blend folowing the MSDN steps on this page : http://msdn.microsoft.com/en-us/library/cc294908.aspx

Especially for you, they are also linked to the post :) !. Here is the expander original template :

<ControlTemplate TargetType="{x:Type Expander}">
  <Border SnapsToDevicePixels="true" 
      Background="{TemplateBinding Background}" 
      BorderBrush="{TemplateBinding BorderBrush}" 
      BorderThickness="{TemplateBinding BorderThickness}" 
      CornerRadius="3">
    <DockPanel>
      <ToggleButton FocusVisualStyle="{StaticResource ExpanderHeaderFocusVisual}" 
              Margin="1" 
              MinHeight="0" 
              MinWidth="0" 
              x:Name="HeaderSite" 
              Style="{StaticResource ExpanderDownHeaderStyle}" />
      <ContentPresenter Focusable="false" 
                Visibility="Collapsed" 
                HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" 
                Margin="{TemplateBinding Padding}" 
                x:Name="ExpandSite"   />
    </DockPanel>
  </Border>
  <ControlTemplate.Triggers>
    <Trigger Property="IsExpanded" Value="true">
      <Setter Property="Visibility" TargetName="ExpandSite" Value="Visible"/>
    </Trigger>
    <Trigger Property="ExpandDirection" Value="Right">
      <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Right"/>
      <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Left"/>
      <Setter Property="Style" TargetName="HeaderSite" 
                     Value="{StaticResource ExpanderRightHeaderStyle}"/>
    </Trigger>
    <Trigger Property="ExpandDirection" Value="Up">
      <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Top"/>
      <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Bottom"/>
      <Setter Property="Style" TargetName="HeaderSite" 
                    Value="{StaticResource ExpanderUpHeaderStyle}"/>
    </Trigger>
    <Trigger Property="ExpandDirection" Value="Left">
      <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Left"/>
      <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Right"/>
      <Setter Property="Style" TargetName="HeaderSite" 
                    Value="{StaticResource ExpanderLeftHeaderStyle}"/>
    </Trigger>
    <Trigger Property="IsEnabled" Value="false">
      <Setter Property="Foreground" 
               Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
    </Trigger>
  </ControlTemplate.Triggers>
</ControlTemplate>



Add the new behavior to the expander

As you can see, the original template plays on the Visibility property to expand or collapse the "expandable" part.

We will change that and add a scaling transformation on the "expendable part" of the control that we'll animate at the right moment (when the IsExpanded property value change).
Also we'll not use simple DataTrigger but MultiTrigger because we have to starts differents animation depending of the Expand direction.

The result is a quite simple but lenghty XAML file (the AnimatedExpanderStyles is linked to the post) :

<Style x:Key="ourAnimatedExpanderStyle" TargetType="{x:Type Expander}">
<Setter Property="Foreground"
             Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Stretch" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="Template">
  <Setter.Value>
    <ControlTemplate TargetType="{x:Type Expander}">
 
      <ControlTemplate.Resources>
        <ResourceDictionary>
          <ResourceDictionary.MergedDictionaries>
            <ResourceDictionary
     Source="/My.Assembly;component/AnimatedExpander/AnimatedExpanderStyles.xaml" />
        </ResourceDictionary.MergedDictionaries>
          <Storyboard x:Key="scaleYUp">
            <DoubleAnimation From="0" To="1" Duration="0:0:0.25" 
Storyboard.TargetName="ExpandSite"
Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(ScaleTransform.ScaleY)" />
          </Storyboard>
          <Storyboard x:Key="scaleYDown">
            <DoubleAnimation Fr  om="1" To="0" Duration="0:0:0.25" 
Storyboard.TargetName="ExpandSite"
Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(ScaleTransform.ScaleY)" />
          </Storyboard>
          <Storyboard x:Key="scaleXUp">
            <DoubleAnimation From="0" To="1" Duration="0:0:0.25"
Storyboard.TargetName="ExpandSite"
Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(ScaleTransform.ScaleX)" />
          </Storyboard>
          <Storyboard x:Key="scaleXDown">
            <DoubleAnimation From="1" To="0" Duration="0:0:0.25"  
Storyboard.TargetName="ExpandSite"
Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(ScaleTransform.ScaleX)" />
          </Storyboard>
        </ResourceDictionary>
      </ControlTemplate.Resources>
 
      <Border BorderBrush="{TemplateBinding BorderBrush}"
          BorderThickness="{TemplateBinding BorderThickness}"
          Background="{TemplateBinding Background}" CornerRadius="3"
                SnapsToDevicePixels="true">
        <DockPanel>
          <ToggleButton
              IsChecked="{Binding Path=IsExpanded, Mode=TwoWay, 
                                    RelativeSource={RelativeSource TemplatedParent}}"
              Margin="1" MinHeight="0" MinWidth="0" x:Name="HeaderSite"
              Style="{StaticResource ExpanderDownHeaderStyle}">
            <ContentPresenter Content="{TemplateBinding Header}"
                ContentTemplate="{TemplateBinding HeaderTemplate}"
                ContentTemplateSelector="{TemplateBinding HeaderTemplateSelector}" Margin="1"
                Focusable="false" />
          </ToggleButton>
 
          <ContentPresenter x:Name="ExpandSite"
              HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
              VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
              Margin="{TemplateBinding Padding}" Focusable="false">
            <ContentPresenter.LayoutTransform>
              <ScaleTransform x:Name="scaleTransform" ScaleX="1" ScaleY="1" />
            </ContentPresenter.LayoutTransform>
          </ContentPresenter>
        </DockPanel>
      </Border>
      <ControlTemplate.Triggers>
        <MultiTrigger>
          <MultiTrigger.Conditions>
            <Condition Property="IsExpanded" Value="True" />
            <Condition Property="ExpandDirection" Value="Up" />
          </MultiTrigger.Conditions>
          <MultiTrigger.EnterActions>
            <BeginStoryboard Storyboard="{StaticResource scaleYUp}" />
          </MultiTrigger.EnterActions>
          <MultiTrigger.ExitActions>
            <BeginStoryboard Storyboard="{StaticResource scaleYDown}" />
          </MultiTrigger.ExitActions>
        </MultiTrigger>
 
        <MultiTrigger>
          <MultiTrigger.Conditions>
            <Condition Property="IsExpanded" Value="True" />
            <Condition Property="ExpandDirection" Value="Down" />
          </MultiTrigger.Conditions>
          <MultiTrigger.EnterActions>
            <BeginStoryboard Storyboard="{StaticResource scaleYUp}" />
          </MultiTrigger.EnterActions>
          <MultiTrigger.ExitActions>
            <BeginStoryboard Storyboard="{StaticResource scaleYDown}" />
          </MultiTrigger.ExitActions>
        </MultiTrigger>
 
        <MultiTrigger>
          <MultiTrigger.Conditions>
            <Condition Property="IsExpanded" Value="True" />
            <Condition Property="ExpandDirection" Value="Left" />
          </MultiTrigger.Conditions>
          <MultiTrigger.EnterActions>
            <BeginStoryboard Storyboard="{StaticResource scaleXUp}" />
          </MultiTrigger.EnterActions>
          <MultiTrigger.ExitActions>
            <BeginStoryboard Storyboard="{StaticResource scaleXDown}" />
          </MultiTrigger.ExitActions>
        </MultiTrigger>
        <MultiTrigger>
          <MultiTrigger.Conditions>
            <Condition Property="IsExpanded" Value="True" />
            <Condition Property="ExpandDirection" Value="Right" />
          </MultiTrigger.Conditions>
          <MultiTrigger.EnterActions>
            <BeginStoryboard Storyboard="{StaticResource scaleXUp}" />
          </MultiTrigger.EnterActions>
          <MultiTrigger.ExitActions>
            <BeginStoryboard Storyboard="{StaticResource scaleXDown}" />
          </MultiTrigger.ExitActions>
        </MultiTrigger>
 
        <Trigger Property="ExpandDirection" Value="Down">
          <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Bottom" />
          <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Top" />
 
        </Trigger>
        <Trigger Property="ExpandDirection" Value="Up">
          <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Top" />
          <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Bottom" />
          <Setter Property="Style" TargetName="HeaderSite"
              Value="{DynamicResource ExpanderUpHeaderStyle}" />
 
        </Trigger>
        <Trigger Property="ExpandDirection" Value="Right">
          <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Right" />
          <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Left" />
          <Setter Property="Style" TargetName="HeaderSite"
              Value="{DynamicResource ExpanderRightHeaderStyle}" />
 
        </Trigger>
 
        <Trigger Property="ExpandDirection" Value="Left">
          <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Left" />
          <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Right" />
          <Setter Property="Style" TargetName="HeaderSite"
              Value="{DynamicResource ExpanderLeftHeaderStyle}" />
        </Trigger>
 
      </ControlTemplate.Triggers>
    </ControlTemplate>
  </Setter.Value>
</Setter>
</Style>

Conclusion

To use this Expander we have to use this little snippet :

<Expander Header="Our text" ExpandDirection="Up" 
               Style="{StaticResource ourAnimatedExpanderStyle}"    >
    <!--- content here ! --->
</Expander>



Everythings seems to works fine and all the behaviors of the original expander are still here !

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GUI to NUI : representations and manipulation of OLAP data in 3D

21 July 2009

Hello,

Here is a little post to show you a little video presenting the project I have worked on during my 6 months of training. I am very proud of it :) :



The subject was to find the new way of representations and manipulations of OLAP Data without using a keyboard or a mouse.
This is done in 3D on the Microsoft Surface plateform.

The technologies involved are :

  1. Microsoft Surface for the NUI (Natural User Interface),
  2. (M)Ogre to create the 3D World,
  3. OLAP for the acquisition of datas.




Here are some links for those interested :

  1. What is OLAP ? (wikipedia)
  2. What are the NUI ? (wikipedia)
  3. What is Ogre the 3D engine ?
  4. What is Microsoft Surface ?
  5. What is the company in which I have done my training ?



People who worked on it :

  1. Development: Jonathan ANTOINE
  2. Supervision of the project : Elise DUPONT
  3. 3D Expert : Laurent TRUDU



Enjoy !


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CREATE, LAUNCH and CONTROL a WPF animation FROM CODE

7 July 2009

The problem

Sometimes you need to animate your specific object and for this purpose there is the WPF animation.

Here are the prerequireds :

  • The property you want to animate must be a DependencyProperty,
  • The property must so be a part of a DependencyObject,
  • Your object must implement IAnimatable to be able to launch the animation.


The difficulty resides in being able to create an animation, create a storyboard and set the corrects values for the attached properties - TargetName and TargetProperty - on the animation. All of this directly in the code.

You can then control the animation, the usual way than in XAML.

My solution/checklist

Here is how I did it, step by step.

First I make my business object derives from FrameWorkElement. Why ?
Because, this make my object a dependency object. Also, my object will implements IAnimatable ( FrameWorkElement heritate from UIElement which implements IAnimatable). And finally, it gets a NameScope which will be used later.
So here is my object:

public class Puppet: FrameworkElement {    }



Next I will had a DependencyProperty to be animated. Here I animate a value of type Point. I create all the usual things for the dependencyProperty and also add a storyboard (I will always use the same):

public class Puppet: FrameworkElement
{
   public static DependencyProperty ContactMovementProperty =
   DependencyProperty.Register("ContactMovement", typeof(Point), typeof(Puppet));
 
   public Point ContactMovement
   {
       get { return (Point)GetValue(SatelliteNavigator.ContactMovementProperty); }
       set { SetValue(SatelliteNavigator.ContactMovementProperty, value); }
    }
 
    private Storyboard stboard = new Storyboard();
}



Then, let's say I will create and launch the animation directly in the constructor. Here is the code added :

public class()
{
   //Maybe it was running before (if not set in the constructor)
   //stboard.Stop();
 
    double xFinal = 36;
    double yFinal = 36;
    PointAnimation animation = new PointAnimation();
 
    animation.From = ContactMovement;
    animation.To = new Point(xFinal , yFinal );
    animation.Duration = TimeSpan.FromMilliseconds(e.Velocity.Length*7 / deceleration);
    animation.AccelerationRatio = 0f;
    animation.DecelerationRatio = 0.4f;
    String puppetName= "puppet";
 
    NameScope nams = new NameScope();
    NameScope.SetNameScope(this, nams);
    this.RegisterName(puppetName, this);
 
    Storyboard.SetTargetName(animation, puppetName);
    Storyboard.SetTargetProperty(animation, new PropertyPath(Puppet.ContactMovementProperty));
 
    stboard.Children.Add(animation);
    stboard.Begin(this);
 
}


What is done ? First I create the animation with random values for our example.
Then I create a NameScope and set it to our object. Why ? Because it's not created by the runtime for our object and we need one. It will be used by the animation to retrieve the object to animate.

This is done by registering the Puppet object in the namescope and giving the same TargetName of the attachedProperty of the animation(Storyboard.SetTargetName).

Then we clear the children animation of the storyboard (maybe it was not empty) and launch the storyboard by giving it the Puppet (object in which the animated object is).



We can then use the usual methods on storyboard to control the play of the media. For example :

stboard.Stop();


Conclusion

As you can see this is not as easy as writing some XAML lines but it's not impossible !

Any questions ?

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Use dataBinding and DependencyProperty with a non-WPF or extern object

10 April 2009

Today we are going to learn how we can uses the powerful data binding of WPF even on non-WPF objects.

The problem: when to use this solution ?

Sometimes you need to use the databinding with an object that you have not created and you can't use inheritance.

For example I wanted to use a Mogre Camera and build some WPF animation with it and I couldn't because :

  • WPF animation needed a DependencyProperty to manipulate,
  • I couldn't derive the Mogre.Camera class and add it the correct things because I got the camera from a factory object (the sceneManager).



Then I couldn't use the WPF animation to move my camera... next is how I solve it.

A solution: mine and surely not the best ;-)

Here is the solution i use:

  1. Create a proxy DependencyProperty inside a DependencyObject, for example your main windows.
  2. Override the OnPropertyChanged handler.
  3. Update the aimed attribute inside the handler.


To control my camera, I created this DependencyProperty inside my windows:

public static readonly DependencyProperty CameraPositionProperty = DependencyProperty.Register("CameraPosition", typeof(Point3D), typeof(SurfaceWindow1), new PropertyMetadata(new Point3D(0, 0, 0)));
 
      public Point3D CameraPosition
      {
         get
         {
            return (Point3D)GetValue(CameraPositionProperty);
         }
         set
         {
            SetValue(CameraPositionProperty, value);
         }
      }


Then I added this override :

protected override void OnPropertyChanged(DependencyPropertyChangedEventArgs e)
      {
         base.OnPropertyChanged(e);
         if (e.Property.Name.Equals("CameraPosition"))
         {
            _ogre.Camera.SetPosition((float)((Point3D)e.NewValue).X, (float)((Point3D)e.NewValue).Y, (float)((Point3D)e.NewValue).Z);
            _ogre.Camera.LookAt(Vector3.ZERO);
         }
      }



And my usual question :

Does someone have a better idea to perform the same ?