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How to create an hand writing to text control (ink recognizer)

25 October 2010

When building a (multi)touch application you may need one nice feature : translate hand-written text to real words. This open a whole new world full of possibilities like starting some actions when keywords are recognized or simply allow the users to write some text for later use. 

In this post we'll see all the step to create an hand writing to text control and how to tune it.

Continue reading...

 

How to create your own control library (how-to + tips)

3 October 2010

Reusability and factorizing are maybe the most commons things you want and use when you are developing applications. In WPF it often means creating controls library (i don’t mean UserControl) that will be easy to use in multiple applications.


In this post we'll see all the step to create a control library useable in differents projects.

The example to illustrate the theory will be to create an headered control.

 

PS: note that it already exists in the framework under the nice name of GroupBox.

Creating a control library

Foundation of the project

The first step is to use the VS2010 Wizard named "WPF Custom control library" to create the library which will contain the controls. We will name it, by excess of modesty : “AmazingsWPFControls” !

 

As you can see, VS has created some files and directory for us :

project tree

 

 

Let’s take them one by one ! The “Themes\generic.xaml” file is where the WPF engine, when it loads your control, looks for it’s theme aka. a style setting a template. Here is its content :

<Style TargetType="{x:Type local:CustomControl1}">
    <Setter Property="Template">
        <Setter.Value>
            <ControlTemplate TargetType="{x:Type local:CustomControl1}">
                <Border Background="{TemplateBinding Background}"
 BorderBrush="{TemplateBinding BorderBrush}"
                        BorderThickness="{TemplateBinding BorderThickness}">
                </Border>
            </ControlTemplate>
        </Setter.Value>
    </Setter>
</Style>

 

The “AssemblyInfo.cs” file which contains a specific attribute :" ThemeInfo”. It tells the framework where to look for the theme files. Usually it is used like this :

[assembly: ThemeInfo( ResourceDictionaryLocation.None,

//where theme specific resource dictionaries are located //(used if a resource is not found in the page, // or application resource dictionaries) ResourceDictionaryLocation.SourceAssembly

//where the generic resource dictionary is located //(used if a resource is not found in the page, // app, or any theme specific resource dictionaries) )]

 

The “CustomControl1.cs” which is an empty custom control the wizard created for you(how kind of him). Its content is interesting because it show you that you have to override the MetaData of the newly created control to force the WPF engine using the style defined in the generic.xaml file.

public class CustomControl1 : Control
{
static CustomControl1()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(CustomControl1),
new FrameworkPropertyMetadata(typeof(CustomControl1)));
}
}

 

 

Each time you want to add a new custom control to the library, you will have to reproduce each of these steps. Of course, the wizard to add a new Custom Control can do it for you but its always a good thing to know how it works. In our case we’ve to rename CustomControl1 to HeaderedControl.

 

Here we are with the foundation of the library. Now we are going to add a template and behaviors to the control.

 

Choose the more appropriated base class

By default the wizard make the control a inherit from the Control class but there are differents options that you may consider for base class :

  • Control : This is a base class which lets you the most freedom but the most to do !
  • ContentControl : This is a good choice if the control will be used to represent a single piece of content.
  • HeaderedContentControl : This is a good choice to represent a single element with an header.
  • ItemsControl: This is a good choice if the control will be used to represent a list of items.

 

 

In our case the best choice should be to inherit from HeaderedContentControl  but we will prefer the ContentControl for demonstration purpose. Note that it meets the specifications: we will represent a single element with an header.

 

Adding a Template and some behaviors to the control

Setting the template of the control

Unlike UserControl there is no code-behind and you set the template of the control by creating a style in the generic.xaml file. This also means that it’s not possible to access the elements via their names because the control and its representation are linked together only at runtime. But don’t worry, you can still access the differents parts following the steps described in this post.

 

 

One of the best practice is to name the revelants parts of your control prefixed with “PART”. By revelants parts, I mean the elements which together build the behavior of your control : for example the track of the slider control is named “PART_Track”. This best practice make your control re-templatable by designer which will know that the controls prefixed by “PART_” are mandatory in the new template they are building. Finally, the parts are declared in the control class via an attribute “TemplatePart” defining the name and the aimed type of control. So in our example, we’ll add a part named “PART_Header which will be the header :

 

/// <summary>
/// A control displaying an header at the top of its content.
/// </summary>    
[TemplatePart(Name = "PART_Header", Type = typeof(Border))]
public class HeaderedControl : Control
{
  // ...
}

 

Adding a content to the control

To add and display a content two things are needed : a property containing the content and a place in the template to display it. The content can be of any type of your choice and is usually placed in the Content property for ContentControl and the Items property for ItemsControl. This is the default behavior but you can override it and tell which property is the content by using the ContentPropertyAttribute on the control’s class :

[ContentPropertyAttribute("Content")] public class HeaderedControl : ContentControl { // ... }

 

Then, in the template, you define where the content is displayed using a ContentPresenter that you can place where you wants depending of the need. We also use a TemplateBinding to bind the content of the class to the ContentPresenter. In our case we add the content under the header :

<Style TargetType="{x:Type local:HeaderedControl}">
   <Setter Property="Template">
       <Setter.Value>
           <ControlTemplate TargetType="{x:Type local:HeaderedControl}">
               <DockPanel>
                   <Border x:Name="PART_Header" DockPanel.Dock="Top" Background="{TemplateBinding Background}"
                           BorderBrush="{TemplateBinding BorderBrush}"
                           BorderThickness="{TemplateBinding BorderThickness}" />
                   <ContentPresenter Content="{TemplateBinding Content}" />
               </DockPanel>
           </ControlTemplate>
       </Setter.Value>
   </Setter>
</Style>

 

 

Adding a bindable property to the control

Adding a property to your control is quite useful if you want to permit some customization of its behavior. This is something very common that you use often without noticing it : every attribute you set in the XAML is simply a property of the controls you use.

 

In our case there is a lot which are already here because of our inheritance of FrameworkElement. But let’s said that we want to add another one all we have to do is do declare a new dependency property and its accessor as in the code behind. In our case we add two property : the header (of type Object) and the position of the header in the control. So we have this class :

public class HeaderedControl : ContentControl
{
  static HeaderedControl()
  {
      DefaultStyleKeyProperty.OverrideMetadata(typeof(HeaderedControl),
          new FrameworkPropertyMetadata(typeof(HeaderedControl)));
  }
 
  #region Header
 
  /// <summary>
  /// Header Dependency Property
  /// </summary>
  public static readonly DependencyProperty HeaderProperty =
      DependencyProperty.Register("Header", typeof(object), typeof(HeaderedControl),
          new FrameworkPropertyMetadata((object)null));
 
  /// <summary>
  /// Gets or sets the Header property. This dependency property 
  /// indicates the header to display.
  /// </summary>
  public object Header
  {
      get { return (object)GetValue(HeaderProperty); }
      set { SetValue(HeaderProperty, value); }
  }
 
  #endregion
 
  #region HeaderPosition
 
  /// <summary>
  /// HeaderPosition Dependency Property
  /// </summary>
  public static readonly DependencyProperty HeaderPositionProperty =
      DependencyProperty.Register("HeaderPosition", typeof(HeaderPosition), typeof(HeaderedControl),
          new FrameworkPropertyMetadata(HeaderPosition.Top));
 
  /// <summary>
  /// Gets or sets the HeaderPosition property. This dependency property 
  /// indicates ....
  /// </summary>
  public HeaderPosition HeaderPosition
  {
      get { return (HeaderPosition)GetValue(HeaderPositionProperty); }
      set { SetValue(HeaderPositionProperty, value); }
  }
 
  #endregion
 
 
  /// <summary>
  /// Defines where to place the header
  /// </summary>
  public enum HeaderPosition : int
  {
      /// <summary>
      /// The header is positioned on the left.
      /// </summary>
      Left = 0,
 
      /// <summary>
      /// The header is positioned at the top.
      /// </summary>
      Top = 1,
 
      /// <summary>
      ///  The header is positioned on the right.
      /// </summary>
      Right = 2,
 
      /// <summary>
      ///  The header is positioned at the bottom.
      /// </summary>
      Bottom = 3,
 
  }
}
 

Now let’s use these properties in the template to show and place the header at the right position. We will add another content presenter to display the header and we’ll use a converter to convert the header position into the correct DockPanel.Dock value (only the revelant XAML is showed) :

<ControlTemplate TargetType="{x:Type local:HeaderedControl}">
  <Border Background="{TemplateBinding Background}" 
          BorderBrush="{TemplateBinding BorderBrush}"
          BorderThickness="{TemplateBinding BorderThickness}">
      <DockPanel>
          <Border x:Name="PART_Header" 
              DockPanel.Dock="{Binding PositionOfTheHeader,
              RelativeSource={RelativeSource Mode=TemplatedParent},
              Converter={conv:HeaderPositionToDockPositionConverter}}">
              <ContentPresenter Content="{TemplateBinding Header}" />
          </Border>
          <ContentPresenter Content="{TemplateBinding Content}" />
      </DockPanel>
  </Border>
</ControlTemplate>
Adding a custom command to the control

Adding a command to our control is not as straightforward as I thought before to try Smile but here is the guideline is used to make it work fine :

  1. Create the RoutedCommand of your choice in the control class,
  2. Create a private method which will be called when the command is executed,
  3. Register a Class Command binding of this command in the static constructor of the control (you can think of it as a static command binding which will be called each time the command is executed),
  4. In the handler of the class command binding gets the sender of the command, cast it to your class and call the private method you created just before.

 

In our case there no really need of a command but lets say that we will add a command which sets the position of the header property to the “Top” value we will results with this code (against only the revelant part):

static HeaderedControl()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(HeaderedControl),
   new FrameworkPropertyMetadata(typeof(HeaderedControl)));
 
//Instanciate the command
MoveHeaderToTopCommand = new RoutedUICommand("MoveHeaderToTop",
   "MoveHeaderToTop", typeof(HeaderedControl));
 
//Create the command binding
CommandBinding moveHeaderToTopCommandBinding =
   new CommandBinding(MoveHeaderToTopCommand, 
                  MoveHeaderToTopCommand_Executed,
                  MoveHeaderToTopCommand_CanExecute);
 
CommandManager.
   RegisterClassCommandBinding(typeof(HeaderedControl), 
                     moveHeaderToTopCommandBinding);
}
 
 
static void MoveHeaderToTopCommand_Executed(
        object sender, ExecutedRoutedEventArgs e)
{
    HeaderedControl headeredControl = 
                 sender as HeaderedControl;
    if (headeredControl != null)
       headeredControl.moveHeaderToTop();
}
 
static void MoveHeaderToTopCommand_CanExecute(object sender, 
       CanExecuteRoutedEventArgs e)
{
e.CanExecute = true;
}
 
private void moveHeaderToTop()
{
this.PositionOfTheHeader = HeaderPosition.Top;
}
 

The command is then useable as any other WPF command in your application and you can even use parameters if needed.

 

Adding a Routed event to the control

Adding an event can be useful to notify the others part of your application that an action occurred in the control or to deliver informations.

 

To add an event here are the guideline :

  1. (optionnal) Creates the events args inherithing from RoutedEventArgs that you will use
  2. Declare the event handler of the event,
  3. Declare the RoutedEvent with the name of your choice,
  4. Creates the accesor for a simplier use,
  5. (optionnal) creates a raiseYourEvent method to raise the event easily.

 

 

Now lets assume we wants to raise an event when the header is clicked. For this we’ll subscribe to the Header “MouseDown” event in the OnApplyTemplate() method and raise a newly created event in its handler :

public override void OnApplyTemplate()
{
   base.OnApplyTemplate();
 
   PART_Header = this.GetTemplateChild("PART_Header") as Border;
   if (PART_Header == null)
       throw new ArgumentNullException(
           "Can't find PART_Header in the HeaderedControl template.");
   PART_Header.MouseDown += (a, b) => { RaiseHeaderClickedEvent(); };
}
 
 
/// <summary>
/// the event handler delegate
/// </summary>
public delegate void HeaderClickedEventHandler(object sender, 
    HeaderClickedEventArgs e);
 
/// <summary>
/// Create a custom routed event by first 
/// registering a RoutedEventID
/// This event uses the bubbling routing strategy
/// </summary>
public static readonly RoutedEvent HeaderClickedEvent = 
    EventManager.RegisterRoutedEvent(
   "HeaderClicked", RoutingStrategy.Bubble, 
   typeof(HeaderClickedEventHandler), typeof(HeaderedControl));
 
/// <summary>
/// Occurs when the header is clicked.
/// </summary>
public event RoutedEventHandler HeaderClicked
{
   add { AddHandler(HeaderClickedEvent, value); }
   remove { RemoveHandler(HeaderClickedEvent, value); }
}
 
/// <summary>
/// Raises the header clicked event.
/// </summary>
void RaiseHeaderClickedEvent()
{
   HeaderClickedEventArgs newEventArgs = 
    new HeaderClickedEventArgs(
            HeaderedControl.HeaderClickedEvent);
   RaiseEvent(newEventArgs);
}
 
/// <summary>
/// The header has been clicked event args
/// </summary>
public class HeaderClickedEventArgs : RoutedEventArgs
{
   /// <summary>
   /// Initializes a new instance of the
   /// <see cref="HeaderClickedEventArgs"/> class.
   /// </summary>
   /// <param name="routedEvent">The routed event.</param>
   public HeaderClickedEventArgs(RoutedEvent routedEvent) 
     : base(routedEvent) { }
}

 

 

 

Ease the use of your library by declaring an URL as an XML namespace

 

What is it ? Simply that when you will use the controls in another page you will not declare the XML namespace via an assembly name but via an URL easy to remember. Example :

<Window x:Class="AmazingWPFControls.Showcase.MainWindow"
 xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
 xmlns:controls="http://blog.lexique-du-net.com/wpf/AmazingsWPFControls"
/>


Why to do it ?

So now all you have to do is to create a bright new control Smile

Interesting links



Shout it kick it on DotNetKicks.com

 

How to create an animated expander

21 September 2010

The expander control can be used in a lot of situations but the one proposed by default is quite "rigid".

In this post we will discover how to animate it quite simply just via XAML !

The WPF engine lets us redefine the template of the controls and we'll just do that.

The goal aimed

What we aim is to get the same functionnality as the original expander.
This is not as simple as we tought and I've seen a lot of expander loosing some of their behaviors when they became "animated" : original value of IsExpanded ignored, ExpandDirection ignored, etc...

Getting the necessary files

The files needed are :

  1. the original control template of the Expander
  2. the expander's button style which are linked to it


To get them, I used Expression Blend folowing the MSDN steps on this page : http://msdn.microsoft.com/en-us/library/cc294908.aspx

Especially for you, they are also linked to the post :) !. Here is the expander original template :

<ControlTemplate TargetType="{x:Type Expander}">
  <Border SnapsToDevicePixels="true" 
      Background="{TemplateBinding Background}" 
      BorderBrush="{TemplateBinding BorderBrush}" 
      BorderThickness="{TemplateBinding BorderThickness}" 
      CornerRadius="3">
    <DockPanel>
      <ToggleButton FocusVisualStyle="{StaticResource ExpanderHeaderFocusVisual}" 
              Margin="1" 
              MinHeight="0" 
              MinWidth="0" 
              x:Name="HeaderSite" 
              Style="{StaticResource ExpanderDownHeaderStyle}" />
      <ContentPresenter Focusable="false" 
                Visibility="Collapsed" 
                HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" 
                Margin="{TemplateBinding Padding}" 
                x:Name="ExpandSite"   />
    </DockPanel>
  </Border>
  <ControlTemplate.Triggers>
    <Trigger Property="IsExpanded" Value="true">
      <Setter Property="Visibility" TargetName="ExpandSite" Value="Visible"/>
    </Trigger>
    <Trigger Property="ExpandDirection" Value="Right">
      <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Right"/>
      <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Left"/>
      <Setter Property="Style" TargetName="HeaderSite" 
                     Value="{StaticResource ExpanderRightHeaderStyle}"/>
    </Trigger>
    <Trigger Property="ExpandDirection" Value="Up">
      <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Top"/>
      <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Bottom"/>
      <Setter Property="Style" TargetName="HeaderSite" 
                    Value="{StaticResource ExpanderUpHeaderStyle}"/>
    </Trigger>
    <Trigger Property="ExpandDirection" Value="Left">
      <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Left"/>
      <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Right"/>
      <Setter Property="Style" TargetName="HeaderSite" 
                    Value="{StaticResource ExpanderLeftHeaderStyle}"/>
    </Trigger>
    <Trigger Property="IsEnabled" Value="false">
      <Setter Property="Foreground" 
               Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
    </Trigger>
  </ControlTemplate.Triggers>
</ControlTemplate>



Add the new behavior to the expander

As you can see, the original template plays on the Visibility property to expand or collapse the "expandable" part.

We will change that and add a scaling transformation on the "expendable part" of the control that we'll animate at the right moment (when the IsExpanded property value change).
Also we'll not use simple DataTrigger but MultiTrigger because we have to starts differents animation depending of the Expand direction.

The result is a quite simple but lenghty XAML file (the AnimatedExpanderStyles is linked to the post) :

<Style x:Key="ourAnimatedExpanderStyle" TargetType="{x:Type Expander}">
<Setter Property="Foreground"
             Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}" />
<Setter Property="Background" Value="Transparent" />
<Setter Property="HorizontalContentAlignment" Value="Stretch" />
<Setter Property="VerticalContentAlignment" Value="Stretch" />
<Setter Property="BorderBrush" Value="Transparent" />
<Setter Property="BorderThickness" Value="1" />
<Setter Property="Template">
  <Setter.Value>
    <ControlTemplate TargetType="{x:Type Expander}">
 
      <ControlTemplate.Resources>
        <ResourceDictionary>
          <ResourceDictionary.MergedDictionaries>
            <ResourceDictionary
     Source="/My.Assembly;component/AnimatedExpander/AnimatedExpanderStyles.xaml" />
        </ResourceDictionary.MergedDictionaries>
          <Storyboard x:Key="scaleYUp">
            <DoubleAnimation From="0" To="1" Duration="0:0:0.25" 
Storyboard.TargetName="ExpandSite"
Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(ScaleTransform.ScaleY)" />
          </Storyboard>
          <Storyboard x:Key="scaleYDown">
            <DoubleAnimation Fr  om="1" To="0" Duration="0:0:0.25" 
Storyboard.TargetName="ExpandSite"
Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(ScaleTransform.ScaleY)" />
          </Storyboard>
          <Storyboard x:Key="scaleXUp">
            <DoubleAnimation From="0" To="1" Duration="0:0:0.25"
Storyboard.TargetName="ExpandSite"
Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(ScaleTransform.ScaleX)" />
          </Storyboard>
          <Storyboard x:Key="scaleXDown">
            <DoubleAnimation From="1" To="0" Duration="0:0:0.25"  
Storyboard.TargetName="ExpandSite"
Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(ScaleTransform.ScaleX)" />
          </Storyboard>
        </ResourceDictionary>
      </ControlTemplate.Resources>
 
      <Border BorderBrush="{TemplateBinding BorderBrush}"
          BorderThickness="{TemplateBinding BorderThickness}"
          Background="{TemplateBinding Background}" CornerRadius="3"
                SnapsToDevicePixels="true">
        <DockPanel>
          <ToggleButton
              IsChecked="{Binding Path=IsExpanded, Mode=TwoWay, 
                                    RelativeSource={RelativeSource TemplatedParent}}"
              Margin="1" MinHeight="0" MinWidth="0" x:Name="HeaderSite"
              Style="{StaticResource ExpanderDownHeaderStyle}">
            <ContentPresenter Content="{TemplateBinding Header}"
                ContentTemplate="{TemplateBinding HeaderTemplate}"
                ContentTemplateSelector="{TemplateBinding HeaderTemplateSelector}" Margin="1"
                Focusable="false" />
          </ToggleButton>
 
          <ContentPresenter x:Name="ExpandSite"
              HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
              VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
              Margin="{TemplateBinding Padding}" Focusable="false">
            <ContentPresenter.LayoutTransform>
              <ScaleTransform x:Name="scaleTransform" ScaleX="1" ScaleY="1" />
            </ContentPresenter.LayoutTransform>
          </ContentPresenter>
        </DockPanel>
      </Border>
      <ControlTemplate.Triggers>
        <MultiTrigger>
          <MultiTrigger.Conditions>
            <Condition Property="IsExpanded" Value="True" />
            <Condition Property="ExpandDirection" Value="Up" />
          </MultiTrigger.Conditions>
          <MultiTrigger.EnterActions>
            <BeginStoryboard Storyboard="{StaticResource scaleYUp}" />
          </MultiTrigger.EnterActions>
          <MultiTrigger.ExitActions>
            <BeginStoryboard Storyboard="{StaticResource scaleYDown}" />
          </MultiTrigger.ExitActions>
        </MultiTrigger>
 
        <MultiTrigger>
          <MultiTrigger.Conditions>
            <Condition Property="IsExpanded" Value="True" />
            <Condition Property="ExpandDirection" Value="Down" />
          </MultiTrigger.Conditions>
          <MultiTrigger.EnterActions>
            <BeginStoryboard Storyboard="{StaticResource scaleYUp}" />
          </MultiTrigger.EnterActions>
          <MultiTrigger.ExitActions>
            <BeginStoryboard Storyboard="{StaticResource scaleYDown}" />
          </MultiTrigger.ExitActions>
        </MultiTrigger>
 
        <MultiTrigger>
          <MultiTrigger.Conditions>
            <Condition Property="IsExpanded" Value="True" />
            <Condition Property="ExpandDirection" Value="Left" />
          </MultiTrigger.Conditions>
          <MultiTrigger.EnterActions>
            <BeginStoryboard Storyboard="{StaticResource scaleXUp}" />
          </MultiTrigger.EnterActions>
          <MultiTrigger.ExitActions>
            <BeginStoryboard Storyboard="{StaticResource scaleXDown}" />
          </MultiTrigger.ExitActions>
        </MultiTrigger>
        <MultiTrigger>
          <MultiTrigger.Conditions>
            <Condition Property="IsExpanded" Value="True" />
            <Condition Property="ExpandDirection" Value="Right" />
          </MultiTrigger.Conditions>
          <MultiTrigger.EnterActions>
            <BeginStoryboard Storyboard="{StaticResource scaleXUp}" />
          </MultiTrigger.EnterActions>
          <MultiTrigger.ExitActions>
            <BeginStoryboard Storyboard="{StaticResource scaleXDown}" />
          </MultiTrigger.ExitActions>
        </MultiTrigger>
 
        <Trigger Property="ExpandDirection" Value="Down">
          <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Bottom" />
          <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Top" />
 
        </Trigger>
        <Trigger Property="ExpandDirection" Value="Up">
          <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Top" />
          <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Bottom" />
          <Setter Property="Style" TargetName="HeaderSite"
              Value="{DynamicResource ExpanderUpHeaderStyle}" />
 
        </Trigger>
        <Trigger Property="ExpandDirection" Value="Right">
          <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Right" />
          <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Left" />
          <Setter Property="Style" TargetName="HeaderSite"
              Value="{DynamicResource ExpanderRightHeaderStyle}" />
 
        </Trigger>
 
        <Trigger Property="ExpandDirection" Value="Left">
          <Setter Property="DockPanel.Dock" TargetName="ExpandSite" Value="Left" />
          <Setter Property="DockPanel.Dock" TargetName="HeaderSite" Value="Right" />
          <Setter Property="Style" TargetName="HeaderSite"
              Value="{DynamicResource ExpanderLeftHeaderStyle}" />
        </Trigger>
 
      </ControlTemplate.Triggers>
    </ControlTemplate>
  </Setter.Value>
</Setter>
</Style>

Conclusion

To use this Expander we have to use this little snippet :

<Expander Header="Our text" ExpandDirection="Up" 
               Style="{StaticResource ourAnimatedExpanderStyle}"    >
    <!--- content here ! --->
</Expander>



Everythings seems to works fine and all the behaviors of the original expander are still here !

Shout it kick it on DotNetKicks.com




 

Execute a command on a specified control when clicking on a button

16 June 2010

Today another example of the powerful ramora pattern : execute a RoutedCommand on an Control when you click on a button outside of the aimed control scope.

When is it useful ? : for example when you use the infragistics grid (xamdatagrid) and you want to execute the command which remove the selected row from a button outside of the grid. You then have to exectue the DeleteSelectedDataRecords command on the grid from a button which is outside of the scope of the grid ... then this behavior is useful !

Our implementation will also show how we can apply the "Weak Events pattern" with the dependency property trick (attached property / ramora pattern).

And of course this example can be adapted to subscribe on any event you wants and not only the click of a button.

The behavior itself

Our behavior will listen to the click button, and the handling of the click event will execute the routed command on the target element.

public class ExecuteCommandOnControl : DependencyObject
{
  #region Command
 
  /// <summary>
  /// Command Attached Dependency Property
  /// </summary>
  public static readonly DependencyProperty RoutedCommandProperty =
    DependencyProperty.RegisterAttached("RoutedCommand", typeof(RoutedCommand)
	     , typeof(ExecuteCommandOnControl));
 
  /// <summary>
  /// Gets the Command property.  This dependency property 
  /// indicates ....
  /// </summary>
  public static RoutedCommand GetRoutedCommand(DependencyObject d)
  {
    return (RoutedCommand)d.GetValue(RoutedCommandProperty);
  }
 
  /// <summary>
  /// Sets the Command property.  This dependency property 
  /// indicates ....
  /// </summary>
  public static void SetRoutedCommand(DependencyObject d, RoutedCommand value)
  {
    d.SetValue(RoutedCommandProperty, value);
  }
 
  #endregion
 
  #region IInputElement
  /// <summary>
  /// IInputElement Attached Dependency Property
  /// </summary>
  public static readonly DependencyProperty TargetProperty =
    DependencyProperty.RegisterAttached("Target", typeof(IInputElement), 
	   typeof(ExecuteCommandOnControl),
      new FrameworkPropertyMetadata(null,
        new PropertyChangedCallback(OnTargetChanged)));
 
  /// <summary>
  /// Gets the IInputElement property.  This dependency property 
  /// indicates ....
  /// </summary>
  public static IInputElement GetTarget(DependencyObject d)
  {
    return (IInputElement)d.GetValue(TargetProperty);
  }
 
  /// <summary>
  /// Sets the IInputElement property.  This dependency property 
  /// indicates ....
  /// </summary>
  public static void SetTarget(DependencyObject d, IInputElement value)
  {
    d.SetValue(TargetProperty, value);
  }
 
  /// <summary>
  /// Handles changes to the IInputElement property.
  /// </summary>
  private static void OnTargetChanged(DependencyObject d, 
     DependencyPropertyChangedEventArgs e)
  {
    Button button = d as Button;
 
    if (button != null)
    {
      ButtonClickEventManager.AddListener(button, _customEventListener);
 
    } else
    {
      throw 
	  new ArgumentException("This behavior can only be installed on non-null Button !");
    }
  }
 
  #endregion
 
  private static CustomEventListener _customEventListener = new CustomEventListener();
 
}



WeakEvents

So what is the class CustomEventListener ? This is the object which will handle the click on the button. This class implements the interface IWeakEventListener which is a necessary things to use the Weak event pattern.

We will then not subscribe the click event with the usual way ( using the operator +=) but by calling a WeakEventManager of our own : ButtonClickEventManager.

This manager will then keep a weak reference of our listener and the button on which we operate will then be free to be garbage collected. Otherwise, every button on which we subscribe would be keeped in the memory because each one would be connected to our behavior...

Here is the CustomEventListener class :

public class CustomEventListener : IWeakEventListener
{
  #region IWeakEventListener Members
  public bool ReceiveWeakEvent(Type managerType, object sender, EventArgs e)
  {
    if (managerType == typeof(ButtonClickEventManager))
    {
      var target = 
	  ExecuteCommandOnControl.GetTarget(sender as DependencyObject);
      var command = 
	  ExecuteCommandOnControl.GetRoutedCommand(sender as DependencyObject);
 
      if (target == null || command == null) return true;
 
      command.Execute(null, target);
      return true;
    } else
    {
      return false;
    }
  }
  #endregion
}

And here is our WeakEventMAnager :

public class ButtonClickEventManager : WeakEventManager
{
 
  public static void AddListener(Button source, 
       IWeakEventListener listener)
  {
    ButtonClickEventManager.
	   CurrentManager.ProtectedAddListener(source, listener);
  }
 
  public static void RemoveListener(Button source, 
       IWeakEventListener listener)
  {
    ButtonClickEventManager.
	   CurrentManager.ProtectedRemoveListener(source, listener);
  }
 
  protected override void StartListening(object source)
  {
    Button button = (Button)source;
    button.Click += this.OnButtonClick;
  }
 
  protected override void StopListening(object source)
  {
    Button button = (Button)source;
    button.Click -= this.OnButtonClick;
  }
 
  private void OnButtonClick(Object sender, RoutedEventArgs args)
  {
    base.DeliverEvent(sender, args);
  }
 
  private static ButtonClickEventManager CurrentManager
  {
    get
    {
      Type managerType = typeof(ButtonClickEventManager);
      ButtonClickEventManager manager = 
	  (ButtonClickEventManager)WeakEventManager.GetCurrentManager(managerType);
      if (manager == null)
      {
        manager = new ButtonClickEventManager();
        WeakEventManager.SetCurrentManager(managerType, manager);
      }
      return manager;
    }
  }
}



Example of use

Here a little example of how you can use it to launch the deleteSelected command of the infragistics datagrid from a button outside of the grid :

<Button Content="Delete selected"
  tools:ExecuteCommandOnControl.RoutedCommand="{x:Static igDP:DataPresenterCommands.DeleteSelectedDataRecords}"
  tools:ExecuteCommandOnControl.Target="{Binding ElementName=dataGrid}" />
<igDP:XamDataGrid Name="dataGrid" DataSource="{Binding Data}" />



Interesting readings



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Binding to the selected items of a ListBox (or an another items controls)

13 June 2010

A problem you often meet when using MVVM is to get the selected items of an items control, especially Listbox.

You can easily bind the selected item or the current items but when multi selection comes in the way, it becomes harder because the SelectedItems (with an 's' property is not available to binding).

In this article we will discover an easy way to bind yourself with an attached property to the SelectedItems property of the ListBox control.



We will use the Ramora pattern discussed before to bind ourself to the ListBox's selectionChanged events and then update the target list when the selection change.

If the target list implements INotifyCollectionChanged we will update the listbox selection when this event is raised.

Here is the resulting code :

public class ListBoxSelectedItemsSyncher : DependencyObject
{
  private static List<Syncher> _synchers = new List<Syncher>();
 
  #region ListToSync
 
  /// <summary>
  /// ListToSync Attached Dependency Property
  /// </summary>
  public static readonly DependencyProperty ListToSyncProperty =
    DependencyProperty.RegisterAttached("ListToSync", 
	             typeof(IList), typeof(ListBoxSelectedItemsSyncher),
      new FrameworkPropertyMetadata((IList)new List<Object>(),
        FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, 
		       new PropertyChangedCallback(OnListToSyncChanged)));
 
 
  private static void OnListToSyncChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
  {
    ListBox listBox = d as ListBox;
 
    if(!(d is ListBox)
     throw new ArgumentException("ListBoxSelectedItemsSyncher is only applyable to Listbox");
 
    Syncher synch = (from Syncher syncher 
	              in _synchers where syncher.ListBox == listBox select syncher)
                             .FirstOrDefault();
    if (synch != null)
    {
      synch.ListToSync = e.NewValue as IList;
    } else
    {
      synch = new Syncher(listBox, e.NewValue as IList);
      _synchers.Add(synch);
      listBox.Unloaded += new RoutedEventHandler(listBox_Unloaded);
    }
  }
 
  static void listBox_Unloaded(object sender, RoutedEventArgs e)
  {
    ListBox listBox = sender as ListBox;
    Syncher synch = (from Syncher syncher 
	              in _synchers where syncher.ListBox == listBox select syncher)
                      .FirstOrDefault();
    if (synch != null)
    {
      _synchers.Remove(synch);
      synch.Dispose();
      synch = null;
    }
  }
 
  /// <summary>
  /// Gets the ListToSync property.  This dependency property 
  /// indicates ....
  /// </summary>
  public static IList GetListToSync(DependencyObject d)
  {
    return (IList)d.GetValue(ListToSyncProperty);
  }
 
  /// <summary>
  /// Sets the ListToSync property.  This dependency property 
  /// indicates ....
  /// </summary>
  public static void SetListToSync(DependencyObject d, IList value)
  {
    d.SetValue(ListToSyncProperty, value);
  }
 
  #endregion
 
 
  internal class Syncher : IDisposable
  {
 
    private ListBox _listbox;
    public ListBox ListBox { get { return _listbox; } }
 
    private IList _listToSync;
    public IList ListToSync
    {
      get { return _listToSync; }
 
      set
      {
        detachTheListToSynch();
        _listToSync = value;
        attachTheListToSynch();
      }
    }
 
    public Syncher(ListBox listbox, IList listToSync)
    {
      _listbox = listbox;
      _listToSync = listToSync;
      attachTheListToSynch();
    }
 
    void collectionChangedList_CollectionChanged(object sender,
                        	NotifyCollectionChangedEventArgs e)
    {
      //Add new items   
      if (e.NewItems != null)
      {
        foreach (Object item in e.NewItems)
        {
          _listbox.SelectedItems.Add(item);
        }
      }
      if (e.OldItems != null)
      {
        foreach (Object item in e.OldItems)
        {
          _listbox.SelectedItems.Remove(item);
        }
      }
 
      if (e.Action == NotifyCollectionChangedAction.Reset)
        _listbox.SelectedItems.Clear();
 
      CommandManager.InvalidateRequerySuggested();
    }
 
    void _list_SelectionChanged(object sender, SelectionChangedEventArgs e)
    {
      if (_listToSync != null)
      {
        //Add new items                   
        foreach (Object item in e.AddedItems)
        {
          _listToSync.Add(item);
        }
        foreach (Object item in e.RemovedItems)
        {
          _listToSync.Remove(item);
        }
        CommandManager.InvalidateRequerySuggested();
      }
    }
 
    #region IDisposable Members
    public void Dispose()
    {
      if (_listbox == null) return;
      _listbox.SelectionChanged -= _list_SelectionChanged;
      detachTheListToSynch();
      _listbox = null;
    }
    #endregion
 
    #region private methods
    private void attachTheListToSynch()
    {
      _listbox.SelectionChanged -= _list_SelectionChanged;
      if (_listToSync == null) return;
 
      INotifyCollectionChanged collectionChangedList = null;
      if ((collectionChangedList = _listToSync as INotifyCollectionChanged) != null)
        collectionChangedList.CollectionChanged 
	  += new NotifyCollectionChangedEventHandler(collectionChangedList_CollectionChanged);
 
      //Update the selection with the new list
      _listbox.SelectedItems.Clear();
 
      foreach (var item in _listToSync)
        _listbox.SelectedItems.Add(item);
 
      _listbox.SelectionChanged 
	       += new SelectionChangedEventHandler(_list_SelectionChanged);
    }
 
    private void detachTheListToSynch()
    {
      INotifyCollectionChanged collectionChangedList = null;
      if ((collectionChangedList = _listToSync as INotifyCollectionChanged) != null)
        collectionChangedList.CollectionChanged -= collectionChangedList_CollectionChanged;
    }
    #endregion
 
  }
 }


Here we are.

Edit : I found out later an another version of the same feature made by Samuel Jack on his blog : http://blog.functionalfun.net/2009/02/how-to-databind-to-selecteditems.html !



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You could use the JavaFX Media Component.... Yes but where is it ?

8 December 2008

Have you been trying all the wonderful demo on on the JavaFX web site ? Yes ? Me too !

You can try the "Simple Video Player" for example :

Simple Video Player sample

It's great but when I tried to reproduce the video player i meet a little problem.

It tells "You could use the JavaFX Media Component, a prefabricated video player in the com.sun.fxmediacomponent package."... But where is it ? I Just cannot find it on the web...

You then have two solutions:

  1. Download the source code and use the jar file present in the lib folder,
  2. Reproduce this package by your own implementations...

I really prefere the second solutions and I will make a little How-To in a future posts to tell you how to do...

++